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Call To Arms

Rules of tiTan: Call to Arms.

For 2 to 3 Faction (Player) Warfare.

      tiTan Cards:

Titans are the most destructive cards on the Field of Play. Each 62 card deck comes with four "I" cards. "I" cards are the weakest cards in the game. To taunt your opponent, If the player is winning, "I" cards may be played as the number 1. To level the playing field, If the player is losing the "I" card may be flipped over to be played as a Titan. Titans immediately end a round, eliminating all cards on the Field of Play and places them into the discard pile. If the card is used as a 1, it may return to the draw decks at the end of each round. Once a Titan card is used it must be taken out of the game completely. Titan Cards have the potential to be the difference between a win and a loss. Play them at your discretion.

      Battle of the tiTans:

Titans can only be taken on by another Titan. In the event a Titan Card is put into play, opponents who currently have an "I" card in hand may immediately play it as a Titan to cancel out the effects and cause the round to continue. 3 player splitIf a third player is playing and does not have a Titan card, their army is wiped out from the aftermath of two Titan's waging battle and must wait until the round ends to continue playing. All of their cards on the Field of Play are immediately discarded.  

      Action Cards:

Action Cards are usually played immediately after being drawn from the deck. Holding onto Action Cards in your playable hand may provide strategic advantages but it also leaves the player vulnerable to attack. Action Cards must be played on the Field of Play at the beginning of each turn in order to take affect. Players may play as many Action Cards they want in their turn so long as it is done before playing a Value/Damage Card.

      Damage Cards:

Value or Damage Cards are played to increase your overall damage dealt to your opponents' armies. Once Damage Cards are placed on the Field of Play, they end a player's turn and adds to their overall total score. The purpose of Damage Cards are to build offense until the other player Surrenders (folds) or Runs out of cards trying to defeat the other player. It is important to use strategy when playing an opponent with more cards in their hand than you. The amount of total Damage is the key, not the total number of cards. Play smart. Sometimes forcing your opponent to use all of their higher value cards in the first round and choosing to surrender is the key to victory.

               "..first blood isn't as important as last..."

      The Deck:

* A standard tiTan 62 card pack is used.

* Value or Damage Cards ranking from high to low: 10 to 1. 

* Action Cards from high to low:  +2,+1, =, x.

* The Measures of Mass Card or " + I I ": All players must draw 2 additional cards and place them in their hand. 

* The Delegates Creed Card or " + I ": All players must draw 1 additional card and place it in their hand. 

* The Leverages and Liens Card or " = ": The player chooses one (1) opponent. The opponent is forced to place all of their cards in hand face down and allow the player to exchange up to their total number of cards on hand. 

Example: If you draw the Leverages and Liens card while you have 6 cards in hand, if your opponent has 7 cards.. you may blindly swap out up to all 6 of your cards with 6 of theirs.

Retaliation: If a player uses an "L" card on an opponent that is currently holding an "L" card, the opponent may immediately play their held Action Card to cancel the attack.

* The Captured Spoils of War Card or " X ": The Player chooses one (1) opponent. The opponent must lay their cards in hand face down and allow the player to blindly steal 1 card and place it in the players hand.

Retaliation: If a player uses an " X " card on an opponent that is currently holding an " X " card, the opponent may immediately play their held Action Card to cancel the attack.

To begin play:

* The cards are thoroughly shuffled and the entire deck is split into two (2) Draw Decks of 31 cards face down. 

* Each player blindly draws 6 cards from either Draw Deck and places them in hand. 

* Each player then draws 1 card from either Draw Deck and plays it face up on the Field of Play. The player with the lowest card value or damage played goes first. Throughout the game, players may draw from either Draw Deck.

If Action Cards are drawn on the opening draw: 

Play the action as is directed by the card. 

If an "I" is drawn on the opening draw:

The player immediately flips the card over and plays it as a Titan, eliminating the other card drawn back to the discard pile and the Titan is removed from the game. This round is considered a draw and does not count towards the final tally.

To crush your opponents:

* Each player must try and place the highest damage or total score of combination of cards on the Field of Play to win the set. Players are encouraged to play their cards strategically to their play style. 

* Players take turns playing the cards within their hand.

* Action cards may be played one after the next in a single turn.

* A player ends their turn by playing a value card.

* Once a player has played the maximum amount of cards desired, runs out of cards on hand or passes on their turn for that set the other player has the opportunity to continue playing cards within their hand until their combined score of cards played beats their opponent or they also choose to end the set.

* The player with the highest score or combined total wins. 

* The discard pile will be returned to the draw decks at the end of each round.

* Upon the start of the next set all players draw 1 and place it into their hand.

* After everyone has drawn, the set begins again.

* Each player draws a single card from either deck and immediately plays it face up in their Field of Play. The lowest score or damage card played goes first.

* Each match consists of best 2 out of 3 sets (or first player to 2). And each game usually consists of best 2 out of 3 matches (or first player to 2).

"...math is hard..."

Add a second standard tiTan 62 card deck and play against the horde with 4-6 players.

Alternative modes of play:

Titan: Civil Disputes.

* A 62 card pack is used, the cards ranking from high to low: M, D, L, C, X, IX, VIII, VII, VI, V, IV, III, II, I. Or 14 to 1.

* The cards are thoroughly shuffled and each of the two players receives 31 cards face down.

* Both players simultaneously turn up their top card. The player with the higher card takes the two-card set. If the players' cards are equal, each player draws two cards face down and a third face up. Saying the phrase "Call" "To" "Arms" or 1, 2, 3. The higher card wins the entire set. 

* If the players' last cards are equal, the set is considered a draw and they each keep their cards.

* After both players have played all 31 cards, whoever has won more cards wins the round.

* The game can continue for as many rounds as the players desire.

Titan: Total Warfare

* A 62 card pack is used, the cards ranking from high to low: M, D, L, C, X, IX, VIII, VII, VI, V, IV, III, II, I. Or 14 to 1.

* The cards are thoroughly shuffled and each of the two players receives 31 cards face down.

* Both players simultaneously turn up their top card. The player with the higher card takes the two-card set. If the players' cards are equal, each player draws two cards face down and a third face up. Saying the phrase "Call" "To" "Arms" or 1, 2, 3. The higher card wins the entire set. 

* If the players' last cards are equal, the Call to Arms repeats until someone draws the higher card and wins the entire set.

* The player who wins the set shuffles the cards at the bottom of their deck in no particular order.

* The game continues until one player has captured all of the cards, someone forfeits or hulks out and purposely knocks over the table in a fit of undiluted nerd rage (commonly referred to as "Rage Quitting".

Titan: Slapidha Base

* A 62 card pack is used, the cards ranking from high to low: M, D, L, C, X, IX, VIII, VII, VI, V, IV, III, II, I. Or 14 to 1.

* The cards are thoroughly shuffled and each of the two players receives 31 cards face down.

* Both players simultaneously turn up their top card. The player with the higher card takes the two-card set. If the players' cards are equal, each player tries to slap their hand on top of the cards to win the set.

* The player who wins the set shuffles the cards at the bottom of their deck in no particular order.

* The game continues until one player has captured all of the cards, forfeits or someone must seek medical attention.

Titan: All the Mems

* Separate the deck into 28 cards. Collecting 2 of every card: M, D, L, C, X, IX, VIII, VII, VI, V, IV, III, II, I. Or 14 to 1.

* The cards are thoroughly shuffled and players place all 28 cards face down.

* Both players take turns.

* The first player turns over any card of their choosing and then has two chances to find and match the first card from the Field of Play.

* The first, second and third cards remain turned over until the start of the next player's turn.

* The object of the game is to remember where each card is positioned as you go about your test of trial and error.

* The game continues until all cards have been captured, someone forfeits or claims their amnesia is interfering with their ability to win.

* The player with the most number of captured cards is declared the winner.

For shorter games use less pairs of cards. A 10 minute game usually consists of 28 cards.

"...you never take on a tiTan.."
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